Leavon Archer has worked in several aspects of the gaming industry for over 20 years, initially starting in a small team creating the James Pond game for Mega Drive consoles; Archer has switched between companies including Eurocom, Rebellion and Sony, finding himself in a cycle of concept design and character modelling throughout the years.
Over the years Leavon has worked on the design and concept teams for games such as the James Pond series, Rolo to the Rescue, Pirates of the Caribbean and Sniper. Leavon has also created original game proposals, developing the story, plot, characters and lore from scratch - only for his concept to be later declined.
Rolo to the Rescue (1992) |
Having listened to first-hand experience it's clear that the industry is tough with tight limits for time and funding, often having short, specific deadlines for a concept or infact a full game. Archer develops his ideas using Maya, zBrush and Photoshop, going through several stages of design and refinement.
Leavon is an inspiration, as it's clear that you can work your way up in industry, from having a passion for comic book characters, Leavon now works freelance designing characters for all varieties of game.